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Blockout - Indoor Water Park

Level Design

Built to demonstrate design techniques to build Velan's latest IP "Knockout City" that I helped build a foundation for the design team.

This blockout was specifically designed to experiment with the techniques used from my work on "Knockout City" but made specifically for an FPS. This level was not tested as my goal was to construct the level in a certain amount of time and help tune my abilities to construct maps efficiently as well metrically driven as possible.

Link to project:

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